XBox 2 to Enable Micro-TransactionsI watched the J Allard segment of GDC today, and i find that the bit about enabling micro-transactions within games to be simultaneously horrifying and exciting. On the one hand i don't dig things like "The Sims" so i am unlikely to get sucked into a money pit where just keeping my player alive requires me to get a second job. On the other hand, i do like RPGs and i am extremely lazy, so if a developer where to give the the opportunity to buy "ultimate sword of extreme ass kicking" for say $10 in a game i already paid $50 for (plus the $12 strategy guide/walkthrough)... i'm probably going to bite. And who is to say that wussing out and basically buying a cheat code is a bad thing?
Take real time strategy games. When ever i get a new RTS, i spend the first week playing "fair". But as day 9 (the second Sunday) starts to wane, i realize that work isn't really going to dig me leaving at 3pm all next week to continue playing this thing and its time to wrap it up. That's when the cheat codes come out and i start making real progress. And what's the harm? I had fun, i got my money's worth, and i got to see the ending. Everybody wins. Not to mention that in replaying my favorite RTS games, i find it a lot of fun to sit down some Saturday afternoon, enable all the cheats, and lay waste to the opposition, but that could be a personal shortcoming.
What i worry about is that game studios are going to abuse this and start making purchasing in game items practically, if not actually, necessary to finish the game. While there is a lot of good, fun, and valuable things that game developers will be able to do (like
allow players to order delivery without leaving the game), there are a lot of not-so-cool things that studios will do, not because it makes the game better, but because they see it as a way to nickel and dime users into paying $200 for a $50 game.